Primary Color:
Primary Text:
Secondary Color:
Secondary Text:
Tertiary Color:
Tertiary Text:
Color Picker
Preview
FeaturesTypographyTutorials
Module Title
Home
Module Title

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Ut non turpis a nisi pretium rutrum. Nullam congue, lectus a aliquam pretium, sem urna tempus justo, malesuada consequat nunc diam vel justo. In faucibus elit at purus. Suspendisse dapibus lorem. Curabitur luctus mauris.

Module Title
Module Title
Instructions

Select a predefined style from the drop-down or choose your own colors via the handy mooRainbow based color-chooser. When you are satisfied with your selection, click the "Apply Colors" button below to store your selection in a cookie.

Apply Colors

Search


Facebook_icon_64 Twitter-icon_64

NASATalk Community

We have 55 guests online

TechTopics

Translate this page

Home TechTopics Critical Thinking, Problem Solv. & Decision Mkg

TechTopics - Critical Thinking, Problem Solv. & Decision Mkg

Critical Thinking, Problem Solving, & Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:

  • a. identify and define authentic problems and significant questions for investigation.
  • b. plan and manage activities to develop a solution or complete a project.
  • c. collect and analyze data to identify solutions and/or make informed decisions.
  • d. use multiple processes and diverse perspectives to explore alternative solutions.
Register to submit TechTopics

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Order: Created Title Author Hits Modified Rated Commented Favorited



Last updated: 28 Aug 2009

Video games are both incredibly relevant and incredibly distracting. The notion, the philosophy that video games bring to bear with complex interfaces is all hugely guidable and revolutionary.

Most if not all computer games with the exception of the Sims are locked into educational uselessness.


Read more...


Last updated: 28 Aug 2009

Allows students to collect and analyze data with real-time graphing. Activities are completed in three steps: measure (data collection), analyze, and learn. The software can analyze data using integrals, linear progressions, tangents, and histograms. It can test hypotheses and has video analysis


Read more...

Written by: lruberg45!
Created: 07 Mar 2011
Last updated: 11 Mar 2011
 




Last updated: 28 Aug 2009

This learning and teaching project aimed at children 9 to 12 years old uses an online role-playing game to teach younger children about learning and motivation. Users travel through virtual villages and locate and complete quests.

[Quest Atlantis] is a good example of an immersive environment.

Read more...

Written by: lruberg45!
Created: 13 May 2009
Last updated: 03 Sep 2009
 




Page 1 of 2

RSS- Click to Subscribe





CET

© 2011 by Wheeling Jesuit University/ Center for Educational Technologies® 316 Washington Ave., Wheeling WV, 26003-6243. All rights reserved. Privacy Policy and Terms of Use

Contact Us

If you have any questions, comments, or ideas for further enhancing the user experience of this site, contact us at nasatalk@cet.edu.